Projects

Bookworm's Apartment

A messy apartment living room - home of a disorganised bookworm. Created with a PBR workflow and rendered in Unreal 4.

PBR Alleyway

Realistic alleyway environment built in 3DS Max, textured in photoshop with a PBR workflow and rendered in Unreal4.

Handpainted Medieval Buildings

Hand painted settlement buildings built in 3DS max, textured in Photoshop and rendered with Marmoset Toolbag 2. This project was created as part of a final year module of university.

Tick-Tock-Buzz!!

Frantic sorting puzzle game for Android devices. Sort the correct colour alarm clocks into the correct chutes before their timers tick down and the alarms ring.

Piecefall+

I worked as a Lead Artist to bring the PS4 released title 'Piecefall' to mobile. All four puzzle islands polycounts I reduced drastically as well as recreated unreasonable assets and fixed broken texures. Additional I also worked on a team to create sequel to Piecefall for PS4 and created several assets following the style of the original. Both projects are currently unreleased.

Sword of the Forest Spirit

A handpainted saphire sword created to fit the narrative of a protective spirit with a sword that sings like the wind when swung.

Mages

Low poly handpainted mage characters. Each mage's design created to refelect the element which they control. Cute and fairly simple designs suitable for a mobile platform.

Revolver

A Colt Single Action Army inspired revolver with modifications. It belongs to vigilante fighting for the north in the American Civil War. The design was created with the character brief in mind as a representation of the ironic nature of bringing justice through murder. Created using a hardsurface workflow and use of subtance painter and designer to create PBR textures.

Animal Crossing House

Recreation of a house from the game Animal Crossing. A quick project to experiment with recreating a slice of a simplistic art style and mixing in PBR with more dramatic lighting than that found in the game.

Space Islands

An unreleased PS4 title worked on as Project Lead/Lead Artist. A minimilistic artstyle inspired by Monument Valley and gameplay from Captain Toad: Treasure Tracker. The 3D puzzler remains unreleased.

Fantasy Mushrooms

A personal experiment with a PBR workflow on large vibrant mushrooms and foliage with a fantasy echanted forest design.